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Online Rummy Rules


Contract Rummy

Contract Rummy
Number of players
Deck used
Card values
Shuffle and cut
Deal
Object of the game
Basic contract
Play
Wild card
Scoring

 

CONTRACT RUMMY — Rummy card game rules

Contract Rummy

Contract Rummy
This game is also known as Joker Rummy, Liverpool Rummy and Shanghai Rummy. It is best suited for 3 or more persons playing individually.

Number of players
3 to 8

Deck used
Standard 52 card pack: A(high/low), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, Joker(wild)
3 to 4 players, 2 decks with 1 joker or a total of 105 cards
5 to 8 players, 3 decks with 2 jokers or a total of 158 cards

Card values

Cards 2 3 4 5 6 7 J Q K A Joker
Value 2 3 4 5 6 7 10 10 10 15 15

Shuffle and cut

Procedure with a double pack — Dealer shuffles and the player to his right, cuts.

Procedure with a triple pack — Dealer and one other player shuffles a portion of the pack. The dealer has the right to shuffle each portion last and then combine them. The player to the dealers right cuts.

Deal

Players draw from a spread pack and low card deals first, ace being low on this draw. The game consists of 7 deals. The turn for each deal passes to the left.

The first 4 deals, each player receives 10 cards.
The last 3 deals, each player receives 12 cards.

The remainder of the pack is placed in the center of the table as the stock face down, with the first card placed next to the stock, face up. This is the discard pile.

Object of the game

Each player tries to form matched sets (3 or 4 of a kind) or sequences (3 or more of the same suit), in accordance with the Basic Contract rules that follow.

Basic Contract

First deal —

2 matched sets or (books) — The matched sets must be laid down at the same time before any other cards can be laid off.

Matched set:
6 club6 diamond6 heart

Matched set:
K spadeK clubK diamond

Second deal —

1 matched set and 1 sequence

Matched set:
3 heart3 club3 diamond

Sequence:
5 spade6 spade7 spade

Third deal —

2 sequence

Sequence:
10 heartJ heartQ heart

Sequence:
2 club3 club4 plug

Fourth deal —

3 matched sets

Matched set:
K diamondK spadeK club

Matched set:
3 club3 heart3 spade

Matched set:
6 heart6 diamond6 club

Fifth deal —

2 matched sets, 1 sequence

Matched set:
5 spade5 diamond5 heart

Matched set:
8 club8 diamond8 heart

Sequence:
7 spade8 spade9 spade

Sixth deal —

1 matched set, 2 sequences

Matched set:
4 spade4 heart4 club

Sequence:
2 diamond3 diamond4 diamond

Sequence:
J diamondQ diamondK diamond

Seventh deal —

3 sequences — No cards can be laid down until a player can lay down his entire hand, matched in sets. The game ends after the seventh deal.

Sequence:
6 heart7 heart8 heart

Sequence:
3 spade4 spade5 spade

Sequence:
9 club10 clubJ club


When 2 or more sequences are required, they must be in different suits or if in the same suit, not in consecutive order.

Valid sequence with different suits

Sequence 1:
5 spade6 spade7 spade

Sequence 2:
3 diamond4 diamond5 diamond

Valid sequences with the same suit

Sequence 1:
5 spade6 spade7 spade

Sequence 2:
9 spade10 spaceJ spade

Invalid sequences with the same suit

Sequence 1:
5 spade6 spade7 spade

Sequence 2:
8 spade9 spade10 spade

The above invalid sequences must be counted as one sequence

Valid sequence:
5 spade6 spade7 spade8 spade9 spade10 spade

Play

The player to the dealer’s left must draw from the top of the stock pile or the discard pile. Before discarding, and after the basic contract has been laid down, the player may lay off any cards that match a set already on the table, but no more matched sets.

If a player does not want the top card of the discard pile, any other player following him in order may draw the card and if desired, draw the top of the stock as a penalty, and not discard. Next the original player draws the top card on the stock pile and play continues.

Because the ace counts as high or low, it can be laid off as low or high card in a sequence. Two aces can be used to form a 14 card sequence.

14 card sequence

A sequence cannot contain more than 14 cards.

Wild card

The joker can be used to stand as any card in a matched set or sequence. If a joker has been used in a sequence, any other player, provided he has laid down the basic contract, may take the joker by substituting a card it represents. If more than one player is able to do this, the player with the next turn has precedence.

If a joker is used in a sequence, any card not in the sequence my be laid off on it, and the joker moved to either end.

Wild card use

Scoring

In each deal play ends for that hand when a player gets rid of his last card. Players then calculate the value of the cards remaining in his hand. At the end of the seventh hand, the player with the lowest score wins.

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