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Online Rummy Rules


INDEX Liverpool Rummy

Liverpool Rummy
Number of players
Deck used
Card values
Shuffle and cut
The deal
Object of the game
Seven contracts
Play
Wild cards
Ace
Scoring and going out

 

 

LIVERPOOL RUMMY — Rummy card game rules

Liverpool Rummy

Liverpool Rummy
The game Liverpool Rummy is a variant of Contract Rummy. Visit Contact Rummy to study the rules of that game.

Number of players
3 to 8

Deck used
Two standard 52 card packs including 2 jokers: Joker(wild) A(high or low), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. You will need 2 decks for every two players playing. You may add decks when the pickup deck runs out.

Card values

Cards 2 3 4 5 6 7 8 9 10 J Q K A Joker
Value 2 3 4 5 6 7 8 9 10 10 10 10 15 25

Shuffle and cut

Dealer shuffles and the player to his right, cuts.

The deal

The number of cards dealt depend on the hand being played.

Hand number 1 2 3 4 5 6 7
Number of cards dealt 7 10 10 10 12 12 14

After the deal, the dealer places the remaining cards face down on the table forming the pickup pile. The top card is turned face up on the table next to the pickup pile, to begin the discard pile.

Object of the game

Each hand has a different deal or contract which is the goal for that hand. Cards are melded in a bunch, or a straight.

Straight Four or more cards in suit sequence:
4 club5 club6 club7 club

Bunch Three or more cards of the same rank:
Q clubQ diamondQ heart

Seven Contracts

There are 7 contracts or hands in Liverpool Rummy.

1st. hand — Two bunches

Bunch:
6 club6 diamond6 heart

Bunch:
K spadeK clubK diamond

2nd. hand — One bunch and one straight

Bunch:
3 heart3 club3 diamond

Straight:
5 spade6 spade7 spade

3rd. hand — Two straights

Straight:
10 heartJ heartQ heart

Straight:
2 club3 club4 plug

4th. hand — Three bunches

Bunch:
K diamondK spadeK club

Bunch:
3 club3 heart3 spade

Bunch:
6 heart6 diamond6 club

5th. hand — Two bunches and one straight

Bunch:
5 spade5 diamond5 heart

Bunch:
8 club8 diamond8 heart

Straight:
7 spade8 spade9 spade

6th. hand — Two straights and one bunch

Straight:
2 diamond3 diamond4 diamond

Straight:
J diamondQ diamondK diamond

Bunch:
4 spade4 heart4 club

7th. hand — Three straights

Straight:
6 heart7 heart8 heart

Straight:
3 spade4 spade5 spade

Straight:
9 club10 clubJ club


Play

Player to the dealers left starts by drawing a card from the pickup pile or discard pile.

In turn, players have the right to do the following while drawing cards:

1. Pick up one card from the pickup pile.

2. Pick up one or more cards from the discard pile. For every extra card drawn from the discard pile, the same number of cards must be taken from the draw pile.

Between picking up a card and discarding, players may meld cards following the rules for each hand. Players may also lay down cards that fit into a bunch or straight already on the table, in his melds or melds of other players. Players may not lay down melds that differ from the current contract.

Wild cards

The wild card may be used to fill in a missing card in a bunch or straight. A joker which is part of a straight, other players may pick up the joker by substituting the card it represented, provided they have gone down and it is their turn.

Ace

The ace may be counted as high or low, It can be low —or— high in a straight, but not both.

Scoring and going out

Play ends for each hand when a player lays down his entire hand and possibly a discard. After the winning player lays down his hand, all other players calculate the points of the cards in their hands. The player who has the lowest score at the end of the seventh hand is the winner.

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