PANGUINGUE — Rummy card game rules

Panguingue
This game is also known as Pan.
Number of players
6 to about 15, best played with 6 to 8 people
Deck used
Eight standard 52-card packs with 8, 9, 10 removed: k(high), Q, J, 7, 6, 5, 4, 3, 2, A, Jack and 7 are in a sequence.

Object of the game
Be the first player to meld all 11 cards in his hand.
The draw for dealer
A portion of the deck is shuffled and spread out on the table face down. All players draw a card and the player with the lowest card deals first and has the right to choose his seat. If there is a tie for low card, they draw again. The remaining players can be seated as they wish.
Deal and play
Play and dealing is counterclockwise. The first hand is the player on the dealer's right. The winner of each hand becomes the first to receive cards from for the new dealer to his left.

Shuffle
The 8 decks are shuffled together by the player on the left of the dealer. After each hand, the discards are shuffled with the portion of cards from the bottom of the stock, and then restored.
Deal
Dealer gives each player a total of 10 cards, in two rounds of five at a time beginning with the first hand. After the hands are complete, the rest of the pack is placed face down on the table to become the stock. The stock is cut in two portions and the head is used for play and the foot is used as a reserve if the head becomes exhausted. The top card of the stock is turned face up and placed beside it to become the start of the discard pile.
Going on top
Before play begins, players starting with the first hand decide whether he will stay in the game or retire. Players who retire are said to go on top and pay a forfeit, usually two chips. These chips are placed on top of the foot of the pack. Hands that are discarded by retiring players are not returned to the stock and are not used in play. The chips deposited go to the player who goes out.
Play
Each player in turn must draw a card from the top of the stock or discard pile. A player may draw from the discard pile only if:
1. The card was drawn from the stock by the preceding player
—and—
2. Must immediately be melded with cards in the taker's hand
A player who draws from the stack pile must:
1. Immediately meld the card
—or—
2. Discard the card
To complete the turn, a player discards one card face up on the discard pile.
The exception being, he may choose not to discard the card and discard another in his hand if the card drawn matches a meld of 10 cards of his right-hand opponent.
Melds
Each meld or (spread) most contain a minimum of 3 cards and as many as 11. Melds may be classified as sequences and sets.
Example of a sequence:
A sequence is a run of three cards of the same suit.
  
Example of a set:
A set is three cards of the same rank and of different suits.
  
In addition—
All of the same suit.
  
Any three aces or any three kings (within the same suit or mixed).
  
—or—
  

Some melds are called conditions. When melding a condition, the player immediately collects chips from every player. All threes, fives and sevens are valle cards. All other cards are non-valle. The conditions are as follows.
Conditional meld
| Condition |
Collect from every player |
| Any set of value cards not of the same suit. |
1 chip |
| Any set of value cards in the same suit. |
4 chips for 
2 chips for    |
| Any set of non-value cards in the same suit. |
2 chips for 
1 chips for    |
| Any sequence of 3, 2, A in the same suit. |
2 chips for 
2 chips for    |
| Any sequence of K, Q, J in the same suit. |
2 chips for 
1 chips for    |
Increasing
A player may add more cards to any of his melds, provided that the character of the meld is preserved. When cards were added to a condition the player collects the value of the original condition for each additional card except that for addition to a set of three valle cards in the same suit the payment is only 2 chips for spades, 1 chip for any other suit.
Forcing cards
If the top of the discard pile can be added to a meld of a person playing in turn, he can be required to take the card and meld it if another player asks that he do so.
Going out
When one of the players melds 11 cards, he collects 1 chip from every other player and also collect again for each condition in his cards.
When a player has melded 10 cards and only lacks one card to bring his meld up to 11 cards, the player on his left may not discard a card that can be added to any of his melds, thereby putting his opponent out, unless the player on the left hold no safe card.
A player that holds exactly 31 may knock at any time and wins the pot.
If a player knocks before the first round of exchanges have begun, the showdown occurs immediately, with no exchange of cards.
After the pot is one, all players put in chips for the next hand.
Irregularities
Wrong number of cards—
If there are more than 10 cards, the dealer must remove the extra cards and put them with the discarded hands of a retired player.
If there are less than 10 cards, the dealer must fill out the number of cards from the pack.
If after the first deal the hand is found to be incorrect, the player must discard and retire from that deal, return all collections he has made but continue to make payments due to others for conditions and winnings.
Foul meld—
If a players meld does not conform to the rules, he must make it valid on demand. If the player is unable to do so he must return any collections and then legally proceed with his turn. If the player has discarded, he must return all conditions made on that hand, discard his hand and retire from play until the next deal. He must continue to make payments due to others for conditions and winnings.
Exceptions: If a player himself makes the meld valid before attention is called to it, there is no penalty.
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