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INDEX - Shanghai Rummy

Shanghai Rummy
Number of players
Deck used
Card values
Play
Shuffle and cut
Deal
Melding rules
The "May I" rule
The Shanghai rule
Seven contracts
Scoring

 

 

SHANGHAI RUMMY — Rummy card game rules

Shanghai Rummy

Shanghai Rummy
The game Shanghai Rummy is variation of Contract Rummy. Visit Contract Rummy to study the rules of that game.

Number of players
3 to 5

Deck used
Two standard 52 card packs including 4 jokers: A(high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2(wild), Joker(wild).

Card values

Cards 2 3 4 5 6 7 8 9 10 J Q K A Joker
Value 5 5 5 5 5 5 10 10 10 10 10 10 20 50

Play

Clockwise

Shuffle and cut

Dealer shuffles and the player to his right, cuts.

Deal

Eleven cards are delt to each player

Melding rules

  • Aces are high only, J Q K A is valid, A 2 3 4 is not valid.
  • Player cannot meld two books of the same rank such as:
    Heart5, Diamond5, Spade5 and Club5, Heart5, Spade5.
  • A joker can be used in a meld to substitute for a missing card.
  • A book or run cannot contain more than one joker
  • Additional cards can be added to a players initial meld and to other players melds in the same turn that the initial meld is laid down or in successive turns.

The "May I" rule

  • Each player is allowed to pick up a card from the discard pile a maximum of 2 times in each round.
  • The player who picks up the card from the discard pile must also take the top 2 cards from the stock pile.
  • The cards that are picked up must not be melded or discarded.
  • After the "May I", play reverts to the player whose turn was interrupted.
  • You can only initiate a "May I", if the player in turn does not want the discard.
  • If more than one player wants the "May I", the player whose turn to play occurs sooner has priority.

The "Shanghai" rule

A Shanghai may occur with the following two situations:

  1. A player discards a card which could be added to an existing meld. This player calls "Shanghai" as he discards his card. This prevents it from being picked up by the next player or being "May I".

  2. If a player discards a card which could have been added to an existing meld —but does not call "Shanghai"— then any other player may say "Shanghai" and discard to a meld. The calling player then offers his hand face down to the player who missed calling "Shanghai". That player must draw a card from it and place the card drawn in his hand. The player to the left of the player who missed the "Shanghai", takes their turn as usual.

Seven contracts

There are 7 contracts or deals

1st. deal — Two books

Book:
6 club6 diamond6 heart

Book:
K spadeK clubK diamond

2nd. deal — One book, one run

Book:
3 heart3 club3 diamond

Run:
5 spade6 spade7 spade

3rd. deal — Two runs

Run:
10 heartJ heartQ heart

Run:
2 club3 club4 plug

4th. deal — Three books

Book:
K diamondK spadeK club

Book:
3 club3 heart3 spade

Book:
6 heart6 diamond6 club

5th. deal — Two books, one run

Book:
5 spade5 diamond5 heart

Book:
8 club8 diamond8 heart

Run:
7 spade8 spade9 spade

6th. deal — One book, two runs

Book:
4 spade4 heart4 club

Run:
2 diamond3 diamond4 diamond

Run:
J diamondQ diamondK diamond

7th. deal — Three runs with no discard

Run:
6 heart7 heart8 heart

Run:
3 spade4 spade5 spade

Run:
9 club10 clubJ club

...with no discard


Scoring

Penalty points for cards remaning in players' hand when another player goes out:

Cards 2 3 4 5 6 7 8 9 10 J Q K A Joker
Value 5 5 5 5 5 5 10 10 10 10 10 10 20 50

In each deal play ends for that hand when a player gets rid of his last card. Players then calculate the value of the cards remaining in his hand. At the end of the seventh hand, the player with the lowest score wins.

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