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Online Rummy Rules


INDEX - Rummy

Rummy
Object of the Game
Number of players and cards
The deck
Entire deck of 52 cards
The shuffle
The deal
Ordering your hand
The play
The draw
Melding
Laying off
Discard
Going out
Score

Quotation

 

Rummy 101

Rummy – Rummy card game rules

There are many types of the card game rummy such as Rummy, Gin Rummy, Michigan Rummy, Oklahoma Gin, Contract Rummy, Pennies from heaven, Boliva, Rummy 500, Samba, and many many more. Here you will be taught the most basic and common type of Rummy. It will be assumed that you know nothing... zilch... nada, about the game.

Rummy is a generic term for the rummy family of games. The game could best be described as a matching card game. Canasta is another member of the rummy family. The Mexican game of Conquian is thought to be ancestral to all rummy games but no one really knows for sure where the game originated.

Object of the game

Each player tries to dispose of all the cards in their hand. There are three ways to get rid of the cards:

  • melding
  • laying off
  • discarding

When a winning player gets rid if his last card, this is called going out. The other players then add up the value of all the remaining cards in their hands. This sum is added to the winners cumulative score. The game continues until a player reaches the designated points target, or when the designated number of deals occurs. This must be agreed upon before play begins.

Number of players and cards

Two players
The first dealer is chosen randomly and the deal alternates between the two players. 10 cards are dealt.

Three to four players
The first dealer must be selected randomly and the next deal rotates clockwise. 7 cards are dealt.

Five to six players
The first dealer is chosen randomly and the next deal rotates clockwise. 6 cards are dealt.

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The deck

The deckA standard deck of 52 cards are used –without jokers–: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Cards are ranked from low to high in each suit. In some games two decks of cards are used. Numbered cards are face value. The Ace is worth 1 point, King, Queen and Jack worth 10 points each. In some games the ace may rank either high or low.

Cards Ace 2 3 4 5 6 7 8 9 10 J Q K
Value 1 2 3 4 5 6 7 8 9 10 10 10 10

QUICK TEST, Arrange your hand

You will be dealt 10 cards in this test. You should try to arrange them in ascending order of value. Don't worry about suit or repeat values. Press here to open pop-up test window.

Entire deck of 52 cards

Suit: Club
Club AClub 2Club 3Club 4Club 5
Club 6Club 7Club 8Club 9Club 10
Club JClub QClub K

Suit: Diamond
Diamond ADiamond 2Diamond 3Diamond 4Diamond 5
Diamond 6Diamond 7Diamond 8Diamond 9Diamond 10
Diamond JDiamond QDiamond K

Suit: Heart
Heart AHeart 2Heart 3Heart 4Heart 5
Heart 6Heart 7Heart 8Heart 9Heart 10
Heart JHeart QHeart K

Suit: Spade
Spade ASpade 2Spade 3Spade 4Spade 5
Spade 6Spade 7Spade 8Spade 9Spade 10
Spade JSpade QSpade K

The shuffle

The players may cut or draw to see who deals. The player that has the lowest card deals first. After the designated player shuffles, the person to his right cuts the cards.

The deal

After shuffling the deck, card are dealt face down to each player starting with the player on the dealers left. After all players are dealt their hands, the remaining cards are placed face down on the table, forming the stock. The top card is then turned face up and placed next to the stock to start a discard pile.

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Ordering your hand

Ordering your handYou should try to order your hand in a manner to better identify sequences (run), and groups (books).

Sequence or (run)
The sequence consists of three or more cards that are of the same suit, in increasing value or consecutive order such as:

Diamond 3Diamond 4Diamond 5or Club 9Club 10Club JClub Q.

Group (set) or (book)
Three or more cards of the same rank such as:

Spade 9Heart 9Diamond 9.

QUICK TEST, Order your hand as follows:

1
. In ascending order of value
2. In Sequence (Three or more cards that arethe same suit in increasing value or consecutive order)
3. In Groups (Three or more cards of the same rank)

– You will be dealt 10 cards in this test. You should try to arrange them as described above if possible. Press here to open pop-up test window.

The play

Each turn consist of:

Draw, (obligatory)
Melding, (optional - only if you have a valid group or sequence)
Laying off, (optional)
Discard, (obligatory)

The draw

The drawEach player in turn, beginning with the player to the left of the dealer draws. The player must drawn from the stock pile or the discard pile. If you choose to draw from the stock pile, you should do it so that others cannot see the contents of your card. If you decide to draw from the discard pile, all players can see your choice because the card is face-up.

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Melding

From your hand, you place a valid combination of cards face up on the table in front of you. You are not permitted to meld again during your turn.

Sequence - Run Group - Set - Book

You can meld with a valid sequence or run. A valid sequence consists of three or more consecutive cards of the same suit such as:

Diamond 3Diamond 4Diamond 5 or .

You can also meld with a valid group, set or book. A valid group consists of three or more cards with the same rank, such as:

Spade 9 Heart 9Diamond 9.

Remember, you are not required to meld just because you can, it is optional.

Laying off

A player in turn can add additional cards to existing matched set on the table formed by you or others. These additional cards must form another valid meld. For example, if you have a meld of:

Diamond 3Diamond 4Diamond 5and you have a Diamond 2 and Diamond 6 in your hand, you can form a new meld of:

Diamond 2Diamond 3Diamond 4Diamond 5Diamond 6.

By doing so you have expanded your sequence. If you have a group on the table such as:

Spade 9Heart 9Diamond 9 and you have a Club 9in your hand, you can form a new meld of:

Spade 9Heart 9Diamond 9Club 9.

You are not allowed to rearrange the melds on the table, that is take a card from one meld and add it to another.

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Discard

DiscardWhen your turn ends, it is necessary to discard one card, placing it face-up on the discard pile. If you drew a card from the discard pile in this turn, you cannot discard that card during the same turn. If you draw a card from the stock pile you are allowed to discard that one on the same turn.

Going out

A player goes rummy, and wins by getting rid of all of the cards he holds in his hand. This can be done by, melding, laying off or discarding. Getting rid of all of your cards is called going out. Upon going out, all play ceases.

Score

After the winner goes out the other players add up the value of the cards remaining in their hands. This value is credited to the winner. Cards are valued as follows:

Numbered cards 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, are worth their face value
Aces are worth 1 point
Jack, Queen and King are worth 10 points

The game continues until the agreed method of termination is reached.

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Online Rummy Rules
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